
My name is Manuel Hosseini, and I am a game developer with extensive experience in 3D animation, modeling, visual effects, and technical art. I am the creator of San Liuk.
My experience in game development, along with my journey, inspired me to develop my own game, I THALASSA, a sci-fi exploration game.
In addition, I have worked as a VFX & Technical Artist on era one, a game with more than 200,000 wishlists on Steam in EA, where I worked on real-time VFX, shaders, and technical art.
My skills include proficiency in a variety of game engines, software, and tools.
I was born in 1995 in Italy with Iranian origins, and I discovered my passion for art, particularly in painting and graffiti, before pursuing a career in technology, where I studied languages and then Chemical Engineering at the University of Bologna.
My passion for creativity and technology inspired me to develop a variety of indie and commercial games, both for mobile and computer platforms, with both single-player and multiplayer gameplay.
Here are a few projects I've worked on recently.

An immersive space shooter survival game featuring 10 challenging levels. Master both 2D and 3D gameplay mechanics in this thrilling adventure. Available for iOS & Android .

A unique collection of NFT collectibles featuring 3D colored ducks with special gaming perks. Each duck brings its own unique abilities to enhance your gaming experience (OpenSea Collection).
Discover I Thalassa - a solo-developed sci-fi exploration game set in a mysterious oceanic world