I am Manuel Hosseini, a game developer with a strong background in 3D animation, modeling, visual effects, and technical art. I created San Liuk.
Recently, I collaborated as a VFX & Technical Artist on ERA ONE, a game that reached over 200,000 wishlists on Steam in EA. I worked on real-time visual effects, shaders, and technical art solutions using Unity HDRP.
My journey and experience in game development have led me to focus on my own project, I Thalassa, a sci-fi exploration game.
My expertise spans multiple industry-standard tools and pipelines.
Born in 1995 in Italy with Iranian heritage, I explored my artistic side through painting and graffiti before moving into technology. I studied languages and later Chemical Engineering at the University of Bologna.
My passion for creativity and technology led me to work on a variety of indie and commercial games, developing both single-player and multiplayer experiences for mobile and PC platforms.
Here are a few projects I've worked on recently.

An immersive space shooter survival game featuring 10 challenging levels. Master both 2D and 3D gameplay mechanics in this thrilling adventure. Available for iOS & Android .

A unique collection of NFT collectibles featuring 3D colored ducks with special gaming perks. Each duck brings its own unique abilities to enhance your gaming experience (OpenSea Collection).